Dawntide was a short-lived open world massively multiplayer online role-playing game developed by Working as Intended, an independent studio based in Copenhagen, Denmark. It used the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It featured a free-form advancement system.

Dawntide
Developer(s)Working As Intended
Designer(s)Martin Anward
Composer(s)Dan Reynolds
EngineGamebryo[1]
Platform(s)Microsoft Windows
ReleaseCancelled
Genre(s)Massively multiplayer online role-playing game
Mode(s)Multiplayer

The official launch date was October 1, 2011.[2] On March 2, 2012, the developer announced on the game website that development was temporarily suspended due to financial issues but development never resumed.[3]

The archipelago which makes up the Vynn territory in Cieve.

Gameplay

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In Cieve, the world of Dawntide, players are the driving element and the builders of a new civilization.[4] "They can create their own cities, even forming nations with their own realistic societies. Factions have the opportunity to create and enforce their own laws and establish a government, as well as giving other players the opportunity to break those laws and overthrow those governments – at their own risk."

Features

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Features, implemented or otherwise, included: a free-form skill progression system,[5] fully player-buildable towns, four playable races, full loot PvP, an interdependent crafting system, and a sailing and exploration mechanic.

Notes

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  1. ^ Reahard, Jef (October 28, 2011). "Some Assembly Required: An early look at Dawntide". Joystiq. AOL. Archived from the original on January 4, 2015. Retrieved January 4, 2015.
  2. ^ "Dawntide to Launch October 1st". Ten Ton Hammer. July 28, 2011. Retrieved January 4, 2015.
  3. ^ Iantorno, Mathew (8 March 2012). "Dawntide Postmortem".
  4. ^ "Dawntide: Storyline". Archived from the original on 24 August 2011.
  5. ^ "Massively exclusive interview: Dawntide's Martin "Wiz" Anward | Massively". Archived from the original on 2011-02-07. Retrieved 2010-12-13.
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